#include "stdafx.h"
#include "Loading.h"

Loading* Loading::_instance = 0;

Loading* Loading::Instance()
{
	if (_instance == 0)
	{
		_instance = new Loading();
	}
	return _instance;
}

Loading::Loading()
{
	r = r->Instance();
	bitmap = r->getBitmap("logo", 0);
}

void Loading::draw()
{

}

void Loading::updata()
{

}